**Key Docs Table of Contents**

As documents are processed into posts on Infinite Conversations, links to those posts will be added here.


Level refers to architecture (e.g. 1 is top level, 3 nests within 2 which nests within 1)
Grouping A, B, and C refers to length/complexity. Under each major category (i.e. sections/Level 1), there would be A, B, and C content. A is the simplest, shortest content intended for the widest audience. B is in between–a deeper-dive that members may want to parse before or after joining. C is for philosophers/systems analysts who want to know the in-depth “ins & outs” version of this vision/content. Nested: An “A” document would only contain “A” material, but B would contain B & A, and C would contain C, B & A. (These groupings are flexible.)

Level Grouping Title Description
1 Cosmos: At a Glance A one-sentence, executive summary style content for major concepts in the tome. Incl. Glossary.
1 About Cosmos A one-page, public-facing narrative about Cosmos.
2 A Pitch One-sentence up to 5-10 minute articulations of what Cosmos is all about
2 B Ted Talk A 18-minute narrative about what Cosmos is all about.
1 Understanding Cosmos (Vision & Justification)
2 A Key Docs First Batch (Dec 2017) Note: Old. Needs merging with newer versions of content.
2 A Executive Summary A several page version of the Cosmos At a Glance content. Includes Mission, Problem-Solution Statement, Vision, Values, Organizational Ethics, etc.
2 B Cosmos Manifesto A narrative, poetic statement on the state of affairs and justifying why Cosmos is an/the appropriate, needed solution.
3 C Theory of Change / Guiding Assumptions (self-explanatory)
3 C Business Strategy (Summary) A high-level overview of organizational strategy, distinguished by Cosmos’ unique guiding assumptions, values and “framings” of what matters.
1 Who We Serve (Market)
2 A Summary A one-page Exec Summary of Who We Serve
3 B Membership, Structurally (& What is “In” and “Out” of the System) Explains key differentiation between one-way and two-way interactions with participants (expanding upon Spectrum of Engagement)
3 B Spectrum of Engagement Visual illustration of probable distribution of human participation in Cosmos, from audience all the way to intensive working/board members
3 B How Membership Works New member process, what members can do with each other & the platform, etc.
3 B Member Types (aka Classes) Sustainer, creative, and worker members differentiation
3 C Market More on the target market for Cosmos & wrt audiences, member classes
3 C User Stories! Imaginary scenarios of users and the ways in which they use the Cosmos platform to meet their needs
3 C Appendix: Massive Disambiguation of Spectrum of Engagement and each layer’s power & privileges
1 How We Serve (Methodology)
2 A Summary
2 B Tripod View (& Constitutional Algorithms) Explains the three legs of Cosmos’ systems–sociocultural, economic, and technological, and how they overlap according to design principles like key constitutional algorithms.
2 B Unified Design Principles (see Key Docs)
3 B DP: Technological Systems
3 B DP: Social-Cultural Systems
2 B Unified Progression Game: Self-Actualization and Learning The “unified game” that all of Cosmos’ systems conspire to support is its purpose: enhancing the self-actualization processes of Cosmos members (and all beings, ultimately).
3 B To Accord with Life’s Deepest Desires: A Philosophical Perspective on Self-Actualization A passionate elaboration on the social and cultural implications of harnessing life’s intrinsic learning/self-actualizing processes.
2 C Platform Gamification This section articulates a vision for how Cosmos’ platform would be gamified to enhance outcomes for the beings using it.
3 C (see Self-Actualization Game)
3 C Learning & Habit Loops
3 C Leveling Up & Leaderboards
3 C Social, Performance & Exploratory Games (Other Games in Cosmos)
3 C Algorithms: Rules of the Game This section outlines some key rules/feedback loops affecting gameplay in Cosmos.
4 C Constitutional Algorithms: incl. Governance, Financial Constitutional rules are those that would be hard (but possible) to modify, because they are the foundation on which other forms are built. This is what is “on rails” about the game, and all members must abide by them.
4 C Playbook (Templates for Gameplay) Playbook process templates & algorithms are those that we encourage our users to co-produce and customize to their own tastes and needs. These are options for “sub-games” within the vast range of “afforded freeform play” available to users of the platform.
5 C Generative (Positive) Feedback Loops
5 C Limiting (Negative) Feedback Loops
5 C Mock formulas & ratios
3 C Future Aspirations: DAO & Ecosystemization
1 Utilities, Products & Services (Value Proposition)
2 A Summary
3 B Products and Services
3 B Market Strategy
2 C Cosmos’ Core Functionalities & Features
3 B Dashboard
3 B Spaces of Exchange
4 C Conversations & Gathering Zones
4 C Marketplace
4 C Projects/“Plug-ins”
3 B Internal Currencies
4 C LitCoin
4 C C> (Cointribute)
3 B The Five Pillars
4 C The “Plug-ins” Strategy
4 C Process Templates: Informational, Social & Technological
3 C Promotion: Advanced/Next Level
1 Operational Strategy & Structures
2 C Operational Strategy
2 C Financial Structure
2 C Labor Structure
2 C Governance & Ownership
1 A Unified Metaphor: PRAXIS Park
2 C Narrative
2 C Illustration
1 Cosmos’ Ecosystem: Allies & Partner Outlook
1 B Appendix A: Business Model Canvas
1 C Appendix B: Key Questions
2 C Key Questions on Rules/Constraints in Cosmos
2 C Key Questions on Value Creation in Cosmos
1 C Appendix C: Ecosystem Metaphor/Model
1 B Introduction to the Key Docs Author’s comments

This is an amazingly comprehensive system design overview. I can think of at least one other project where a marriage of that project’s “enterprise potential” with this project’s system design could be really powerful (imo).